Obsidian
Parchment
Dusk
Rosewood
Moonveil
Sakura
Verdigris

v2.5.4 — The Harvest

Harvest x Breeding Pastures
Harvest x Breeding Pastures
ℹA Major Update for The Harvest, Breeding Pastures, and CK3 1.20
This update introduces a new Harvester lifestyle and a complete Harvest event system, alongside Breeding Pastures, expanded character progression, a reworked faith structure, and compatibility updates for Crusader Kings III 1.20.

The Harvest & Harvester Lifestyle

The Harvest Tradition
Added a new cultural tradition and decisions that let eligible rulers embrace the Harvester path. The tradition opens up new ways to capture characters, including through raids and wars, with access controlled by lifestyle perks.

Harvester Lifestyle & Perk Paths
Added a dedicated lifestyle with Warmongers, Collectors, and Tyrants perk paths. Perks govern access to harvesting and kidnapping mechanics, and the lifestyle includes new traits, focuses, icons, and localization.

Harvest Events & Kidnapping
Added new event chains for initiating and resolving Harvest encounters, with distinct perspectives and choices for different character roles. Rulers can also kidnap eligible wanderers, and siege events can trigger Harvest encounters when the relevant perks are unlocked.

Harvest War Outcomes
Expanded post-siege events with intimidation, defiance, surrender, mercy, and bargaining branches. Negotiations use character skills and can lead to outcomes such as duels, payments, vassalage, or exchanges. Mercy outcomes handle truces, opinions, tributary arrangements, and war resolution.

Breeding Pastures

New Building & Dynasty Decision
Added the Breeding Pastures as a special building, along with a dynasty decision to establish them. A new game rule lets players enable or disable the mechanics.

Pasture Maintenance & County Effects
Pasture maintenance evaluates eligible courtiers and guests and can send them to the Pastures based on character attributes. As the Pastures grow, the county gains escalating development modifiers. Added related events, including content for ruined Pastures.

Traits, Progression & Blood Tracking

African Blood Concentration
Added a tracked African blood concentration game concept, with updated trait presentation, triggers, scripted values, and maintenance logic. Related decisions and character mechanics were adjusted to use the new system.

Trait Progression & BBC Smuggler Track
Reworked BNO trait definitions and progression effects, adding shared XP-based BBC smuggler progression and updated whitegirl and whiteboi progression tracks. Progression is wired into level-ups, birth handling, and the Sneak BBC interaction.

Cuck Trait — Fixed
Corrected trait eligibility and state checks so the Cuck trait is consistently applied through the intended decision, event, conversion, and progression paths.

Faiths, Doctrines & Succession

Religious Structure Reworked
Reorganized the religious hierarchy into Aphrodiasma, BNWO Religion, and the Church of the Black Cock. Updated faith identifiers and references across character templates, effects, and event logic.

Doctrines, Rites & Elective Laws
Refactored doctrine definitions and expanded BNO doctrines and faith content. Updated the BBC rite metadata and modernized the Ebony Crown and Onyx Diadem elective definitions to use current character-set structures.

Compatibility, Artifacts & Interface

Crusader Kings III 1.20 Compatibility
Updated law definitions and court-position metadata for CK3 1.20, including immigration and succession law structures and rite creation costs.

Custom Artifact Slots & Inventory Layout
Registered the mod's Chastity and Anal artifact slots through the default inventory slot definitions, removing the obsolete duplicate slot file. Adjusted the inventory layout to fit the added equipment slots.

Artifact Durability
Generated artifacts now decay over time, with durability kept within a defined limit.

Royal Court Interface
Reworked parts of the Royal Court interface, including court visuals, navigation shortcuts, and layout and visibility adjustments.

Fixes & Refinements

  • Pregnancy protections: Forced impregnation now uses the normal sex-effect protection checks instead of bypassing them. The impregnation flag is consumed at the correct time, preventing it from lingering and causing unintended pregnancies.
  • Harvest war logic: Consolidated mercy and war-resolution effects, corrected event scoping and localization, and added checks to prevent invalid kidnappings.
  • Chastity interactions: Added safeguards for deceased appliers; chastity removal is handled correctly if the original applier is no longer alive.
  • Siege eligibility: BBC characters are excluded from the relevant Harvest siege events.
  • Gameplay and UI polish: Added custom piety icon groups, updated event animations and tooltips, and added new event, trait, lifestyle, building, and modifier assets.
  • Localization: Added and updated Harvest, Breeding Pastures, faith, doctrine, and trait text across supported languages. Harvest event text now uses dynamic pronouns for consistent character references.