Brainstorming
Rough Plan for Perk Tree

How It Will Work
- The Tradition will unlock Predestinarian perk tree.
- Once the 1st perk is unlocked, an event will trigger. Need to make a story cycle for it!
- This event will then give you one of the two perks you decided.
- You can't unlock the other side of the tree perk before you reach the end of the first perk line you choose kidnap vs warmonger
- After reaching the end of the tree on one side, an event will trigger, this event will unlock the other side of the perk via Akhara
- Then at the end once you unlocked both sides you can finally unlock the rest of the perk.
Kidnapper's Path (Intrigue)
- Unlocks kidnapping wanderer (unimportant NPCs), NPCs that wander through your realm naturally will be kidnapped, you will then decide what to do with them.
- Unlocks a Character Interaction specific to Interracial Takeover Project, I think, I will just make a simple scheme that can target a ruler's court. If the scheme cycle completes, an event will trigger, and some skill check against the ruler's spymaster will commence, if it succeeds then it will scan for a worthy candidate for kidnapping, such as spouses and daughters. There will be different option flavors depending on the maturity of the character that gets kidnapped. After successful kidnapping the character will get a kidnapper secret. The amount of times you can kidnap someone in a single scheme completion will be tied to the perks you got in the Lifestyle. When you leave depending on your intrigue, your trace could be discovered. But this trace you leave will be some insignificant stuffs, like top liege's realm patch, or something unique to your dynasty (like dynasty emblem). This will help player track down who is the kidnapper, without it being too gamey. The character that gets kidnapped will be landed to house arrest instead of jail.
Warmonger's Path (Martial)
- Unlocks special events when completing a siege and raid.
Tradition
The Harvest
The weak exist to be taken. The pure exist to be broken. The strong exist to be claimed. This is the law of the BNWO—and the Harvest is its holy rite.
Raids sweep across borders, seizing the unworthy from their homes. Women are torn from their families, stripped, and mounted on the spot. Men are given a choice: kneel, feminize, or die. The stubborn are sent to the Pastures where their cunts learn obedience. The defiant are executed in the square, their bodies displayed as a warning.
Even those who stray too close to BNWO borders are not safe. Travelers, merchants, diplomats—all are seized the moment they cross into claimed lands. Their fate is decided by their captors: rape, pasture, death, feminization, or—if they are blessed with Black blood—a place among the faithful.
But the Harvest is not merely cruelty. It is recruitment. When a Black man is taken, he is not treated as prey—he is offered a place at the table. A brother. A Bull. The strong join the strong, and the weak become their feed.
Nothing is wasted. Nothing is spared. The Harvest reaps all.
- Seizes any non-BNWO character who crosses your borders, allowing you to decide their fate—rape, pasture, execution, feminization, or recruitment if they are BBC.
- During raids, captures non-BNWO characters instead of simply looting—women are claimed, men are broken or recruited, and the stubborn are sent to the Pastures.
- During wars, conquered non-BNWO characters are seized and subjected to the Harvest—their fate decided by their new masters.
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Lifestyle
Harvester
Focus on the sacred hunt—the taking of pale flesh, the breeding of white wombs, the breaking of foreign realms. Those who walk this path understand that conquest is not merely war, but worship. Every siege is a ritual. Every kidnapped bride is an offering. Every cuck made to watch is a sermon preached.
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Background

In this Category
- Predestinarian — Project notes and documentation for Predestinarian
- Predestinarian — Project notes and documentation for Predestinarian
- Predestinarian Focuses — Project notes and documentation for Predestinarian Focuses